Instead of the gorgeous sprawl of a Los Santos or Novigrad, you’re confined in Mankind Divided to tiny swathes of a city, like the Czech Republic’s Prague, only rendered at higher levels of detail. ![]() But Mankind Divided reminds us that downscaling can be a kind of upscaling. Open worlds are in vogue, and so comparably cloistered ones seem suspect. It’s a horrific publicity stunt that informs a kind of grim “mechanical apartheid” and militaristic police rule that’s on display as this chapter opens. During Human Revolution‘s denouement, an anti-augmented fanatic managed to drive the world’s augs into a murderous frenzy. You play once more as Adam Jensen, forced at the outset of the last game to become an “aug” to save your life, working for an intergovernmental anti-terrorist organization as Mankind Divided opens. I’m doing so in a version of the year 2029 that’s seen humans acrimoniously divide into two camps: mechanically-enhanced citizens, or “augs,” versus “naturals” who stand opposed to transhumanist principles.
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